![]() ![]() Friendly Stronghold units gain 10% Critical Damage and 20% Attack Speed. Psychic Elemental gains 5% Unit Damage and Unit Damage Reduction for each Caster and Offensive units on the battlefield.įriendly Melee units gain 20% Unit Attack. Demon, Imp and Nightmare gain 3% Unit Defense for each friendly Defensive unit on the battlefield.Efreeti and Gog gain 5% Critical Damage for each friendly Caster unit on the battlefield.Devil and Pit Fiend gain 5% Unit Damage Reduction for each friendly Inferno unit on the battlefield.Devil and Hell Hound gain 5% Unit Damage for each friendly Offensive unit on the battlefield.(Global) Increases Offensive units' Attack Speed by 10%. (Global) Friendly offensive units gain 10% Unit Damage. HP loss due to Frantic is decreased to 5% and its duration is extended to 15s. Effects last until end of the battle and they are doubled after entering Rampage state for the first time.Īt the start of battle, all friendly Dungeon units gain 7 Red Dragon Bloodline and Black Dragon Bloodline. (Global) Enemy Tower, Cove, Fortress and Inferno units lose 3% Combat Efficiency.įriendly Dungeon and Stronghold units gain 10% ATK amplification and 100 Defense Pierce. When an enemy hero casts an Ultimate Spell, Dungeon units that possess the Black Dragon Bloodline recovers 10% of their max HP, also when their Black Dragon Bloodline points reaches 1/5/10/15 respectively, they gain a shield equal to 15/20/25/30% of their max HP that lasts 15s. When a friendly hero casts an Ultimate Spell, Dungeon units that possess the Red Dragon Bloodline enter Rampage state and Dispel debuffs on them, also when their Red Dragon Bloodline points reaches 1/5/10/15 respectively, they gain 15/20/25/30% Unit Damage for 15s. Penalty: 10% Tower, 8% Conflux, 6% Castle and Rampart.Bonus: 10% Dungeon, 8% Stronghold, 4% Necropolis and Inferno, 2% Fortress and Conflux. ![]() Effects expire upon death.įriendly units' Combat Efficiency is changed as follows: Each stack of Red Dragon Bloodline additionally grants 3% Unit Damage. Friendly units gain 4% Attack Speed for each dungeon unit deployed.Įach stack of Black Dragon Bloodline additionally grants 3% Unit Damage Reduction. When a unit triggers a spell breaker skill, it gains 2s of Magic Immunity (with a cooldown of 6s) and heals for 10% of its Max HP. While friendly dungeon units fight bleeding units, their Unit Damage Reduction is increased by 20%. While friendly dungeon units fight burning units, their Unit Damage is increased by 20%. (Global) The Magic Resistance of all Dungeon units increases by 20%. Whenever Spell Breaker's Smell is triggered, if it has 3 or more stacks, Troglodyte also casts Spear Lunge once.įor every friendly Dungeon unit on the battlefield, the hero's Initial Mana increases by 3 and the enemy's decreases by 3.įor every friendly Dungeon unit on the battlefield, the Magic Resistance of all enemy units decreases by 8%. Spell Breaker's Smell: Whenever an enemy spell is cast, Troglodyte gains 5% Unit Defense and 40 Tenacity for 6s, up to 5 stacks. Spear Lunge: Every 20s, Troglodyte deals 200% damage to target unit and inflicts it with Poison for 8s. However, the player may freely choose between them out of combat for each individual Unit, similarly to Awakened abilities choices. *Each Unit can only use one of the 'Red' tier skills at a time. While fighting non- Dungeon units, this unit gains 5% + (1% x level) Unit Damage. This unit gains 5% + (1% x level) HP and has a 40% chance to be immune to stun effects if equipped with a Holy Emblem. ![]() Every 30s, Troglodyte enters the Dark state, increasing its Dodge and Tenacity by 500 each and dealing damage equal to 150% of its ATK to a random enemy unit within a small range every second. Troglodyte is used to battling in dark environments, increasing its Dodge by 500 and its Unit DMG Reduction by 15% when facing off against enemies inflicted with Blind. When fighting bleeding units, its unit damage is further increased by 30%.Įach time a Dungeon unit is deployed, increases Unit DMG by 5%. Increases Troglodyte's normal attacks' unit damage by 9% + (1% x level). The effect doubles every time a hostile hero casts a spell. Troglodyte gains 4% + (1% x level) Magic Resistance and Unit Damage Reduction for 10s. Troglodyte gains 8% + (2% x level) ATK and 2.4% + (0.6% x level) Attack Speed. Troglodyte deals 420% + (30% x level) damage to its target and stuns them for 3s. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |