![]() ![]() In fact, so often do enemies appear and in such great numbers that the Dead Space remake feels more like an action game than a horror one. I swear, the Dead Space remake sticks you in a room and fills it with enemies so many times it loses all impact. It may be that I remember the original Dead Space with rose-tinted glasses, but I don’t remember it being so lousy with kill rooms. After a while, they actually become annoying. Instead, the AI Director conditions you to expect enemies all the time and so when they appear they’re not shocking or surprising. There isn’t any build-up of suspense, no fake-outs and no curated moments of terror. From what I can tell, the AI Director just throws enemies at you semi-constantly. As a horror game, it simply fails and I think I can point to a few reasons why.įirst and foremost is the new, much touted AI Director that supposedly has hundreds of scares. With the Dead Space remake, I was scared literally zero times. I remember having to stop playing some nights because I was getting too worked up and worried something was going to come through the window and get me. Speaking of scares…The original Dead Space scared the hell out of me. When Isaac speaks, player agency is diminished and the game loses its scariness. Again, it doesn’t change the gameplay but it certainly creates a totally different tone. I’m also not a fan of having Isaac speak in the remake. It doesn’t change the way the game plays but it does feel really strange considering how hyped the remake is as being faithful to the original. Isaac’s new face, for example, is a weird departure from the original character model, as is Nicole’s for that matter. However, not every visual change and upgrade is a winner. It’s a suitably gory way to provide visual feedback in a game that has always prided itself on doing away with a HUD. ![]() Flesh gives way to bone, which gives way to splinters before finally being dismembered altogether. Layered on top of this is the deformation system which shows enemies literally peeling away as Isaac deals damage to them. There are so many tiny details to take in that you can really get lost just by absorbing the art. The USG Ishimura looks and feels like a real place and one that’s actually been lived in by human beings. The art direction and design remain absolutely stellar too. The decade and change since the original have meant EA Motive could really go ham on lighting effects and throw every new trick in the book at players.įlickering lightbulbs, industrial torches, flames and more all weave together to create the rich foundation of lighting that Dead Space is built on. Like the original, lighting plays a huge role in setting the tone and creating a spooky atmosphere aboard the USG Ishimura. There were some occasions where the framerate would bottom out for no reason and once or twice there were some odd graphical bugs and glitches but for the most part, Dead Space is a visual treat. I played with all settings on Ultra and switched between performance and quality and (mostly) played for the duration without incident. ![]()
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